How can i perform self-referencing in an lua table?
You don't.
Lua is not C. Until the table is constructed, none of the table entries exist. Because the table itself doesn't exist yet. Therefore, you can't have one entry in a table constructor reference another entry in a table that doesn't exist.
If you want to cut down on repeated typing, then you should use local variables and do/end
blocks:
do local temp_thousands_separator = "," local temp_number_pattern = "%d+["..LOCALE_STHOUSANDS.."%d]*" enUS = { LOCALE_STHOUSANDS = temp_thousands_separator, --Thousands separator e.g. comma patNumber = "%d+["..temp_thousands_separator.."%d]*", --regex to find a number ["PreScanPatterns"] = { ["^("..temp_number_pattern..") Armor$"] = "ARMOR", } }end
The do/end
block is there so that the temporary variables don't exist outside of the table creation code.
Alternatively, you can do the construction in stages:
enUS = {} enUS.LOCALE_STHOUSANDS = ",", --Thousands separator e.g. comma enUS.patNumber = "%d+["..enUS.LOCALE_STHOUSANDS.."%d]*", --regex to find a number enUS["PreScanPatterns"] = { ["^("..enUS.patNumber..") Armor$"] = "ARMOR", }